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104.11.30(一) A new game theory – optimizing entertaining impact - and its application,Prof. Hiroyuki Iida

主持人:吳毅成教授
 
演講時間:104.11.30(一) 13:20-15:10 工程三館 411室
 
演講者:Prof. Hiroyuki Iida(School of Information Science, JAIST , Japan)
 
演講題目:A new game theory – optimizing entertaining impact - and its application
 
演講摘要:
Game theory has expanded far and beyond its original contexts into all manner of subjects. There are still many unsettled questions at both ends of the spectrum of applied, normative uses, and theoretical, descriptive inquiry. A wide range of scientific inquiry explores the domain of games for various purposes from that of pure play to serious business, and all of the many combinations thereof. Among these, Game Refinement Theory (GRT) is a child of the computer chess problem, and a close relative of Artificial Intelligence for games. GRT has been under study for well over a decade. In its origins, GRT examined only a narrow window of game information for the purpose of evaluating the entertainment value of discrete information games such as chess and shogi. Recently however research in the field has been expanding to other game types such as continuous movement type video game Pac-Man and the hybrid skill-and-gambling type crane game UFO Catcher. It has been found that game refinement theory may reveal general tendencies relating to other game types, extending so far as time-limited sports (e.g. football or basketball) and score-limited sports (e.g. volleyball or table tennis), but that some refinements to and expansions on the theory are necessary as we attempt to move toward more general applications. In this talk, an overview of GRT is explained. We then discuss the potential implications in applications of game refinement theory to other domains such as education and business.
 
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