1.Assistant Professor, Department of Computer Science, NCTU, 2006-2012
2.Associate Professor, Department of Computer Science, NCTU, 2012-present
Wen-Chieh Lin received the BS and MS degrees in control engineering from National Chiao Tung University, Hsinchu, Taiwan, in 1994 and 1996, respectively, and the Ph.D. degree in Robotics from the School of Computer Science at Carnegie Mellon University, Pittsburgh, in 2005. Since 2006, he has been with the Department of Computer Science, National Chiao Tung University, as an assistant professor. His research interests span several areas of computer graphics and computer vision. In particular, he is interested in texture modeling and manipulation, physics-based animation, and applying perceptual studies to improve computer graphics techniques.
1. Sai-Keung Wong, Wen-Chieh Lin, Chun-Hung Hung, Yi-Jheng Huang, and Lii Shing-Yeu (2013 Jul). Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models, ACM Transactions on Graphics, Vol. 32, No. 4 ( ACM SIGGRAPH 2013). (SCI, 2/104, Software Engineering).
2. Wen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, and Jung-Hong Chuang (2013, Jun). Interactive Lighting Design with Hierarchical Light Representation, Eurographics Symposium on Rendering 2013 (Also published in Computer Graphics Forum, SCI, 15/104, Software Engineering).
3. Yi-Chian Wu, Yu-Ting Tsai, Wen-Chieh Lin, and Wen-Hsin Li (2013, Jun). Generating Pointillism Paintings Based on Seurat's Color Composition, Eurographics Symposium on Rendering 2013 (Also published in Computer Graphics Forum, SCI, 15/104, Software Engineering).
4. I-Cheng Yeh, Wen-Chieh Lin, Tong-Yee Lee, Hsin-Ju Han, Jehee Lee, and Manmyung Kim (2012, Sep). Social-Event-Driven Camera Control for Multicharacter Animations, <i>IEEE</i> Transactions on Visualization and Computer Graphics, Vol. 18, No. 9, pp. 1496-1510. (SCI, 4/104, Software Engineering).
5. Yu-Ting Tsai, Kuei-Li Fang, Wen-Chieh Lin, and Zen-Chung Shih (2011, Jul). Modeling Bidirectional Texture Functions with Multivariate Spherical Radial Basis Functions, <i>IEEE</i> Transactions on Pattern Analysis and Machine Intelligence, Vol. 33, No. 7, pp. 1356-1369. (SCI, 1/111, Artificial Intelligence).
6. Yao-Yang Tsai, Wen-Chieh Lin, Kuang-You Cheng, Jehee Lee and Tong-Yee Lee (2010, Mar). Real-time Physics-based 3D Biped Character Animation Using an Inverted Pendulum Model, <i>IEEE</i> Transactions on Visualization and Computer Graphics, Vol. 16, No. 2, pp. 325-337. (SCI, 4/104, Software Engineering).
7. Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-Shian Huang and Jung Hong Chuang (2008, Apr). Real-Time Translucent Rendering Using PU-based Texture Space Importance Sampling, Computer Graphics Forum (Eurographics 2008), pp. 517-526. (SCI, 15/104, Software Engineering).
8. Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee and Wen-Chieh Lin (2008, Mar). Stylized Rendering Using Samples of a Painted Image, <i>IEEE</i> Transactions on Visualization and Computer Graphics, Vol. 14, No. 2, pp. 468-480. (SCI, 4/104, Software Engineering).
9. Wen-Chieh Lin and Yanxi Liu (2007, May). A Lattice-based MRF Model for Dynamic Near-regular Texture Tracking, <i>IEEE</i> Transactions on Pattern Analysis and Machine Intelligence, Vol. 29, No. 5, pp. 777-792. (SCI, 1/111, Artificial Intelligence).
10. Yanxi Liu, Wen-Chieh Lin, and James H. Hays (2004, Jul). Near-regular Texture Analysis and Manipulation, ACM Transactions on Graphics, Vol. 23, No. 3, pp. 368-376 (ACM SIGGRAPH 2004). (SCI, 2/104, Software Engineering).
1. 基於動作序列學習的感知關聯性角色動畫(2012-2015),國科會優秀年輕學者研究計畫
2. 應用於大規模人群移動之視覺化與分析及建模技術之研究--子計畫二:結合互動式視覺化技術之交通與人群動態分析(2013-2016),國科會
3. 頂尖生醫工程研究中心(2011-),國科會跨國頂尖研究中心計畫
4. 基於感知的電腦圖學及動畫(2012-2012),交大研發處年輕教授增能計畫
5. 天氣模擬系統(2012-2012),宏達電HTC