莊榮宏

莊榮宏 Jung-Hong Chuang 教授

經歷

1.交通大學資訊學院副院長(2011.08~迄今)
2.交通大學資訊工程系教授(1999.08~迄今)
3.交通大學資訊學院多媒體工程研究所所長(2006.08~2008.07)
4.數位娛樂科技研究中心主任(2004.08~迄今)
5.數位娛樂與藝術學程召集人(2004.08~迄今)

關於

研究興趣

計算機圖學、 虛擬/擴增實境、 資料視覺化與分析、 幾何與實體模型

實驗室

Jung Hong Chuang is a professor of Computer Science Department at National Chiao Tung University, Taiwan, ROC. He received his BS degree in applied mathematics from National Chiao Tung University, Taiwan, in 1978, and MS and PhD degrees in Computer Science from Purdue University in 1987 and 1990, respectively.
Chuang's primary research interests are in the areas of 3D graphics, virtual reality, and geometric modeling. In 3D graphics, he works on the modeling and the real-time rendering techniques for 3D game design, virtual reality and visual simulation. Current research topics include global illumination, mesh processing techniques (including mesh parameterization, shape correspondance, deformation, and editing), and physical simulation.

1. C.-G. Huang, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2013) Physically-based Cosmetic Rendering, Journal of Computer Animation and Virtual Worlds, to appear, NSC 101-2221-E-009-156-MY2
2. W.-C. Lin, T.-S. Huang, T.-C. Ho, Y.-J. Chen, J.-H. Chuang (2013) Interactive Lighting Design with Hierarchical Light Representation, Computer Graphics Forum, to appear
3. S.-K. Wong, J.-A. Yang, T.-C. Ho, J.-H. Chuang (2013). A Skeleton-Based Approach for Consistent Segmentation Transfer. Journal of Information Science and Engineering. (Accepted). NSC 99-2221-E-009-118.
4. T.-C. Ho, J.-H. Chuang (2013). A Simiple Yet Effective User Controllable Mesh Simplification. Journal of Information Science and Engineering, 29(3). (Accepted). NSC 95-2221-E-009-260.
5. T.-C. Ho, J.-H. Chuang (2012). Volume-Based Mesh Segmentation. Journal of Information Science and Engineering, 28(4). NSC 98-2221-E-009-MY3.
6. C.-W. Chang, W.-C. Lin, T.-C. Ho, C.-H. Hwang, J.-H. Chuang (2008). RealTime Translucent Rendering Using GPU-Based Texture Space Importance Sampling. Computer Graphics Forum, 27(2). NSC 95-2221-E-195-MY3.
7. J.-H. Liao, W.-C. Lin, C.-H. Hwang, J.-H. Chuang (2012). An Artist Friendly Material Design System. Computer Graphics International 2012.
8. S.-K. Wong, J.-A. Yang, T.-C. Ho, Y.J. Chen, J.-H. Chuang (2012). A SkeletonBased Approach for Shape Correspondence. ACM VRCIA 2012. NSC 99-2221- E-009-118.
9. T.-C. Ho, W.-C. Lin, Y.-I Chou, J.-H. Chuang (2012). Aggressive Region-Based Visibility Computation Using Importance Sampling. ACM VRCIA 2012. NSC 98-2221-E-009-101-MY3
10. W.-C. Lin, T.-S. Huang, T.-C. Ho, J.-H. Chuang (2013) Interactive Lighting Design with Hierarchical Light Representation , Eurographics Symposium on Rendering 2013
11. C.-G. Huang, T.-S. Huang, W.-C. Lin, J.-H. Chuang (2013) Physically-based Cosmetic Rendering, 26th International Conference on Computer Animation and Social Agents (CASA 2013). NSC 101-2221-E-009-156-MY2

1. 人類臉部彩妝即時顯像技術之研究(2012/8/1~2014/7/31),國科會
2. 天候模擬研究(2012/1/1~2012/12/31),宏達電
3. 高黏滯性物體之融化模擬與流動控制(2011/8/1~2013/7/31),國科會
4. 物體多邊形網格骨架萃取及分割計算與其在紙模型的應用(2009/8/1~2012/7/31),國科會
5.適合遊戲的多樣材質顯像技術(2010/1/1 ~2010/12/31),鈊象電子