國立交通大學資訊工程學系助理教授,2008/2-迄今
I received Ph.D. degree from the Department of Computer Science at The Hong Kong University of Science and Technology. The title of my Ph.D. thesis is “High Performance Virtual Clothing Dynamics”.
Research interests: computer animation, cloth simulation, high performance collision detection, physically-based simulation, 3D game development and visualization.
I am looking for master and Ph.D. students to conduct research on computer graphics. Successful candidates have full financial supports. They can go overseas to present the research results in international conferences and publish papers in high quality journals.
1.Sai-Keung Wong, Wen-Chieh Lin, Chun-Hun Hung, Yi-Jheng Huang, and Shing-Yeu Lii, Radial View Based Culling for Continuous Self-Collision Detection of Skeletal Models, ACM Transactions on Graphics, vol. 32, no. 4, Jul/2013.
2.Shing-Yeu Lii and Sai-Keung Wong, Ice Melting Simulation with Water Flow Handling, The Visual Computer, accepted, accepted, 2013.
3.Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, A Heuristic Approach to the Simulation of Water Drops and Flows on Glass Panes, Computer & Graphics, accepted, 2013.
4.Sai-Keung Wong and Shih-Wei Fang, A Study on Genetic Algorithm and Neural Network for Mini-Games, Journal of Information Science and Engineering, Volume 28, Number 1, pp. 45-159, 2012.
5.Shih-Wei Fang and Sai-Keung Wong, Game Team Balancing by Using Particle Swarm Optimization, Knowledge-Based Systems, Oct/2012.
6.Sai-Keung Wong, Adaptive Continuous Collision Detection for Cloth Models Using a Skipping Frame Session, Journal of Information Science and Engineering, Vol. 27 No. 5, pp. 1545-1559, 2011.
7.S.-K. Wong and G. Baciu, Dynamic Interaction between Deformable Surfaces and Nonsmooth Objects, <i>IEEE</i> Transactions on Visualization and Computer Graphics, Vol. 3, Issue 3, pp. 329-340, May-Jun. 2005.
8.G. Baciu and S.-K. Wong, Image-Based Collision Detection For Deformable Cloth Models, <i>IEEE</i> Transactions on Visualization and Computer Graphics, Vol. 10, Issue 6, pp. 649-663, Nov.-Dec. 2004.
9.G. Baciu and S.-K. Wong, Image-Based Techniques in a Hybrid Collision Detector, <i>IEEE</i> Transactions on Visualization and Computer Graphics, Vol. 9, Issue 2, pp. 254-271, Apr.-Jun. 2003.
10.G. Baciu and W.S.-K. Wong and H. Sun, RECODE: An Image-Based Collision Detection Algorithm, Journal of Visualization and Computer Animation, Vol. 10, Issue 4, pp. 181-192, 1999.
1. 穿衣人物與環境即時互動模擬 (2011-2012) ,國科會
2. 雪模擬與應用Kinect 和虛擬人物的互動 (2012-2013) ,國科會
3. 變形物體的碰撞檢測方法: 以線狀和類似樹結構的物體為對象 (2013-2015),國科會