Ice Melting Simulation with Water Flow Handling

Shing-Yeu Lii     Sai-Keung Wong

National Chiao Tung University, Taiwan, ROC

 

Abstract

In this paper, we propose a new approach based on a particle-based model for ice melting simulation. Each particle has an attribute called virtual water. The amount of the virtual water of an ice particle indicates the amount of water surrounding the ice particle. The transfer of the virtual water is performed between the exterior ice particles so as to simulate the thin layer of water flow on the surface. Our approach also handles the transition between the virtual water and the water particles. We compute the isosurface of a density field defined by the ice particles and the virtual water. A simple ray tracing method is adopted for rendering the objects. We report the experimental results of several ice melting simulations with water flow and water drops.

 

  

ice_water_245 ice_water_370

ice_water_466 ice_water_575

[click the images to enlarge]

 

 

ice_water_01ice_water_02

 

Movie Zipped [35.6M]

 

Publications

 

The final publication is available at link.springer.com

 

 

Bib tex:

@article{ref:LiiWong:VC2014,

  author    = {Shing-Yeu Lii  and Sai-Keung Wong},

  title     = { Ice Melting Simulation with Water Flow Handling},

  journal   = {The Visual Computer},

 volume = 30,

 pages = "531--538",

  year  = {2014}

}

 

Last updated: 2014/06/30