[International Journal Papers] [International Conference Papers]

黃世強 ( Sai-Keung Wong )

International Conference Papers

 

 

1.          Chien‐Chou Wong, Cheng‐En Cai, Hao‐Ming Tsai, Guan‐Ting Liu, Sai‐Keung Wong, Generation of cart‐pulling animation in a multiagent environment using deep learning, Computer Animation and Virtual Worlds33(3-4), e2081.

 

https://onlinelibrary.wiley.com/doi/full/10.1002/cav.2081

 

2.          Chang-Chun Wang, Matias Volonte, Elham Ebrahimi, Kuan-Yu Liu, Sai-Keung Wong, and Sabarish V. Babu (2022, March). An Evaluation of Native versus Foreign Communicative Interactions on Users’ Behavioral Reactions towards Affective Virtual Crowds. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 340-349).

 

https://ieeexplore.ieee.org/document/9756741

 

3.          Kuan-Yu Liu, Sai-Keung Wong, Matias Volonte, Elham Ebrahimi, and Sabarish V. Babu (2022, March). Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 330-339).

 

https://ieeexplore.ieee.org/document/9756732

 

4.          Bo-Han Chen, Sai-Keung Wong, and Chien-Yao Huang. 2022. Towards Object-oriented Storytelling via 1st and 3rd Person Perspectives. In The Adjunct Publication of the 40th Annual ACM Symposium on Human Factors in Computing Systems (CHI '22 Extended Abstracts), April 30–May 5, 2022, New Orleans, LA, USA. ACM, New York, NY, USA, 9 pages.

 

https://doi.org/10.1145/3491101.3519649

 

5.          Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang, Ping-Hao Fan, Towards Social Interaction between 1st and 2nd Person Perspectives on Bodily Play. UIST (Adjunct Volume) 2021: 1-3

 

https://dl.acm.org/doi/10.1145/3474349.3480211

 

6.          Tzu-An Huang, Sai-Keung Wong, Lan-Da Van, Trajectory-Based Dynamic Handwriting Recognition Using Fusion Neural Network, International Conference on Technologies and Applications of Artificial Intelligence, 2021: pp. 7-12.

 

https://doi.org/10.1109/TAAI54685.2021.00011

 

7.          Matias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu, Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality, IEEE VR, March 2021.

 

https://ieeexplore.ieee.org/document/9417713

 

8.          Bo-Han Chen, Sai-Keung Wong, Wei-Che Chang, A new approach to parallel interaction through co-located and object-oriented storytelling, Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing, pp. 233-238, Oct. 2020.

 

https://dl.acm.org/doi/10.1145/3406865.3418315

9.          Matias Volonte, Yu-Chun Hsu, Kuan-Yu Liu, Joe P. Maze, Sai-Keung Wong, Sabarish V. Babu, Effects of Interacting with a Crowd of Emotional Virtual Humans on Users’ Affective and Non-Verbal Behaviors, IEEE VR, pp. 293-302, March 2020.

10.      Hsiang-Yu Yang, Chien-Chou Wong and Sai-Keung Wong, Effects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning, 2019 International Conference on Technologies and Applications of Artificial Intelligence, pp. 1-6, Nov. 2019

11.      Tsai-Ho Sun, Chien-Hsun Lai, Sai-Keung Wong, Yu-Shuen Wang, Adversarial Colorization of Icons Based On Structure And Color Conditions, ACM Multimedia, 2019. (Nice, Fance)

12.      Hsuan Chen and Sai-Keung Wong, Transportation Strategies for Box-Manipulation in Crowd Simulation, CASA, ACM DL, May 2019. (France) [Movie,29.1MB]

13.      Yi-Chun Tseng and Sai-Keung Wong, Water Flow Interaction with Dynamic Relief Structures in Video, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, May 2019. Poster.

14.      Sai-Keung Wong, Yi-Hung Chou and Hsiang-Yu Yang, A Framework for Simulating Agent-Based Cooperative Tasks in Crowd Simulation, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018, accepted. (Montreal, Quebec, Canada) [Movie]

15.      Sai-Keung Wong and Ruei-Che Ho, Map Attribute Brushes for Crowd Authoring System, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, May 2018. Poster. [Movie]

16.      Tsai-Ho Sun, Yi-Chun Tseng, Sai-Keung Wong, Hsuan Chen, Tsung-Yu Tsai. Animating Pictures Using Procedural 2.5D Water Flow Simulation, IEEE International Conference on Multimedia and Expo, 2017, accepted. (Hong Kong) [Movie, 28.7MB]

[Executable Download, 7.39MB] Please read 00README.txt

17.      Hsin-Kai Chen, Sai Keung Wong, Po-Han Huang and Yu-An Chang, A Two-Dimensional Editing System Based on Hand Gestures and Real Object Manipulation Using RGB-D Sensor, ACM SIGGRAPH VRCAI, 2016. Accepted. (3rd -4th December, Zhuhai, China). [Movie, 35MB]

18.      Ruei-Che Ho, Sai-Keung Wong, Yi-Hung Chou, Guan-Wen Lin, Tsung-Yu Tsai, Po-Han Hu, Yu-Shuen Wang, I-Cheng Yeh, An Authoring Framework for Time Dependent Crowd Simulation, Siggraph Asia, Poster, 5-8 Dec 2016. (Macau, China)

19.      Sai-Keung Wong, Yu-Shuen Wang, Pao-Kun Tang, Tsung-Yu Tsai, Optimized Route for Crowd Evacuation, Pacific Graphics, short paper, accepted, 2016. (Japan). [Video, 99MB]

20.      Fu-Shun Li, Sai-Keung Wong, Animating Agents Based on Radial View in Crowd Simulation, VRST, 2016, accepted. (2nd - 4th November, Germany) [Movie, 557MB]

21.      Tsung-Yu Tsai, Sai Keung Wong, Yi-Hung Chou and Guan-Wen Lin, Directing Virtual Crowds Based On Dynamic Adjustment of Navigation Fields, CASA, 2016, accepted. 23-25 May, Geneva, Switzerland.

22.      Ting-Yu Chen, Sai-Keung Wong, Digital Artwork Creation Using Water and Sand on a Two-Dimensional Surface, The 8th International Symposium on Visual Information Communication and Interaction (VINCI), August 24-26, 2015. (Tokyo, Japan).

23.      Pei-Shan Chen, Sai-Keung Wong and Wen-Chieh Lin, Two-Dimensional Digital Water Art Creation on a Non-Absorbent Hydrophilic Surface, IEEE International Conference on Multimedia and Expo, 2015, accepted. (Torino, Italy) [Demo Movie, 39MB]

24.      Bo-Han Chen, Sai-Keung Wong and Wei-Che Chang, Motorcycle Ride Care Using Android Phone, CHI 2015 Works-in-Progress, 2015. (South Korea) .

 

25.      George Baciu and Sai-Keung Wong, From fiber to fabric: interactive clothing for virtual humans, SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, Article 5, 2014.

26.      Sai-Keung Wong, Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang, Data-Driven Fire Synthesis and Design, Pacific Graphics, short papers, Oct. 2014, pp. 67-72. (South Korea).

27.      Kai-Min Chen and Sai-Keung Wong, Interactive Sand Art Drawing Using Kinect, The 7th International Symposium on Visual Information Communication and Interaction (VINCI), August 2014. (Sydney, Australia).

28.      Sai-Keung Wong, Wen-Chieh Lin, Yu-Shuen Wang, Chun-Hung Hung, Yi-Jheng Huang, Dynamic Radial View Based Culling for Continuous Self-Collision Detection, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 39-46, 2014 (March). (USA) [ pdf ] [ Movie 29MB ]

29.      Peng-Yu Chen and Sai-Keung Wong, Real-Time Auto Stylized Sand Art Drawing, The 13-th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics), Nov. 2013. (Hong Kong)

30.      Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, Real-Time Water Drops and Flows on Glass Panes, Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Poster, 192-192, 2013 (March). (USA)

 

31.      Sai-Keung Wong, Yu-Chun Cheng, and Shing-Yeu Lii, GPU Ray Tracing Based on Reduced Bounding Volume Hierarchies, in Proceedings of the 9-th International Conference Computer Graphics, Imaging and Visualization, pp. 1-6, 2012.

 

32.      Sai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, and Jung-Hong Chuang, A Skeleton-Based Approach for Shape Correspondence, The 11th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI), pp. 329-336, 2012.

 

33.      Kai-Chun Chen, Pei-Shan Chen, and Sai-Keung Wong, A Hybrid Method for Water Droplet Simulation, The 11th International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI),  2012. (Singapore)

34.      Sai-Keung Wong, George Baciu, Cheng-Min Liu and Chiao-Chin Yeh, Robust Continuous Collision Detection for Deformable Objects, ACM Symposium on Virtual Reality Software and Technology (VRST), Hong Kong, pp. 55-62, 2010. [ Project]

 

35.      Phasit Charoenkwan, Shih-Wei Fang and Sai-Keung Wong, A Study on Genetic Algorithm and Neural Network for Implementing Mini-Games, 15th annual conference on Technologies and Applications of Artificial Intelligence (TAAI), Taiwan, pp. 158 - 165, 2010.

 

36.      Sai-Keung Wong and G. Baciu, A Randomized Marking Scheme for Continuous Collision Detection in Simulation of Deformable Surfaces, ACM International Conference on Virtual Reality Continuum and Its Applications (VRCIA),  pp. 181-188, 2006.

 

37.      Sai-Keung Wong, G. Baciu and J. L. Hu, Multi-Layered Deformable Surfaces for Virtual Clothing, ACM International Symposium on Virtual Reality Software and Technology,  pp. 24- 31, 2004.

 

38.      G. Baciu and Sai-Keung Wong, Hardware-Assisted Self-Collision Detection for Deformable Surfaces, ACM International Symposium on Virtual Reality Software and Technology,  pp. 129-136, 2002.

 

39.      G. Baciu, Sai-Keung Wong and H. Sun, Hardware-Assisted Virtual Collisions, “ACM International Symposium on Virtual Reality Software and Technology”,  pp. 145-151, Nov. 1998.

 

40.      G. Baciu and Sai-Keung Wong, Rendering in Object Interference Detection on Conventional Graphics Workstations, “Pacific Graphics”, pp. 51-58, Oct. 1997.